[KLUG Members] Re: WineX Article
Bryan J. Smith
members@kalamazoolinux.org
01 Jun 2002 08:38:44 -0400
On Sat, 2002-06-01 at 07:32, Adam Williams wrote:
> Below is a link about gaming using WineX (runs Quake, etc..)
> http://slashdot.org/article.pl?sid=02/05/31/1658227
There are native Linux binaries for Quake 1-3, so I would NOT use WINE
for that. But some Quake/OpenGL-engine based games that don't have
Linux binaries work good under WINE, like Half-Life/Counterstrike.
> Apparently WINE has come along way, does anyone use if for
> "regular" applications at this point?
It'll run the occasional little app. But I wouldn't trust it for
production use. I've used the Crossover Plug-in and its so-so, and
WineX 2.0 is supposed to run a few top 10 games fairly well. Since
OpenGL can do just about anything DirectX can, there are DirectX 7/8 to
OpenGL converters out there -- both API as well as real-time emulation.
But first and foremost, WINE is better as a porting toolkit, WINELIB,
than emulator. Now if companies would just use it to create native
Linux version.
-- Bryan
--
The US government could be 100x more effective, and 1/100th the
Constitutional worry, if it dictated its policy to Microsoft as
THE MAJOR CUSTOMER it is, and not THE REGULATOR it fails to be.
---------------------------------------------------------------
Bryan J. Smith, SmithConcepts, Inc. mailto:b.j.smith@ieee.org
Engineers and IT Professionals http://www.SmithConcepts.com