[KLUG Members] Re: WineX Article

Bryan J. Smith members@kalamazoolinux.org
01 Jun 2002 08:38:44 -0400


On Sat, 2002-06-01 at 07:32, Adam Williams wrote:
> Below is a link about gaming using WineX (runs Quake, etc..)
> http://slashdot.org/article.pl?sid=02/05/31/1658227

There are native Linux binaries for Quake 1-3, so I would NOT use WINE
for that.  But some Quake/OpenGL-engine based games that don't have
Linux binaries work good under WINE, like Half-Life/Counterstrike.

> Apparently WINE has come along way,  does anyone use if for
> "regular" applications at this point?

It'll run the occasional little app.  But I wouldn't trust it for
production use.  I've used the Crossover Plug-in and its so-so, and
WineX 2.0 is supposed to run a few top 10 games fairly well.  Since
OpenGL can do just about anything DirectX can, there are DirectX 7/8 to
OpenGL converters out there -- both API as well as real-time emulation.

But first and foremost, WINE is better as a porting toolkit, WINELIB,
than emulator.  Now if companies would just use it to create native
Linux version.

-- Bryan

-- 
The US government could be 100x more effective, and 1/100th the
Constitutional worry, if it dictated its policy to Microsoft as
THE MAJOR CUSTOMER it is, and not THE REGULATOR it fails to be.
---------------------------------------------------------------
Bryan J. Smith, SmithConcepts, Inc.   mailto:b.j.smith@ieee.org
Engineers and IT Professionals     http://www.SmithConcepts.com